Caustics from tests to finally getting the caustics to work with default global illumination so it is still way to bright to function correctly. This is a plane with a total face count under 100 used to create the water.
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This was the first test originally attempting to use image based lighting to give the caustic feel which did not work out so well. |
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With render settings changed a bit and modification of the physical sun and sky attributes. |
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Caustics with mia_material adding a lot more realism to the water but not completely giving the full affects desired. |
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Added the mia_material to a mib_transparency node which gave a beautiful affect, now it is just to bright to give a real feel.
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The two previous version photshoped together to get more of a desired look i was hoping for. |