Caustics from tests to finally getting the caustics to work with default global illumination so it is still way to bright to function correctly. This is a plane with a total face count under 100 used to create the water.
This was the first test originally attempting to use image based lighting to give the caustic feel which did not work out so well. |
With render settings changed a bit and modification of the physical sun and sky attributes. |
Caustics with mia_material adding a lot more realism to the water but not completely giving the full affects desired. |
Added the mia_material to a mib_transparency node which gave a beautiful affect, now it is just to bright to give a real feel. |
The two previous version photshoped together to get more of a desired look i was hoping for. |
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