In continuation with last semester I hope to continue my development in creating a non particle based system that is fully animated and always unique while still maintaining the quality of renders and realism of animation that the particle system offers. This has been achieved through many steps involving a variety of techniques from animating vector displacement maps to developing a new texturing method.
The goal for this class is to create an application to be published on both apple and android operating systems. Its purpose is to serve as an introduction into a developing program, Unity, and allow for the waters animation to be visible.•